Hello everyone, we are proud to be a part of the latest State of Play and on behalf of the studio I would like to deliver some development notes to accompany our new State of Play trailer.
This is our very first world map reveal in Little Devil Inside, and our intention was to give you a taste of how travel works by skipping a typical in-game mission.
Basically we tried to create a dynamic, miniature representation of the world with a tilt-shift effect.
During the journey in the world map view, you will meet and come across various events. Some are forced but in most cases you will be given the option to commit or not.
Many are just simple interactions that can be done while still in the travel view of the world map, like clearing a roadblock or refueling your vehicle at an oil station.
There are of course cases where you can zoom in further to a real real time game level where you can perform all the actions in real time, meet the needs of Billy (the protagonist) and complete your missions.
Whatever the content of the mission, you are free to roam the world map.
You can travel on foot, on horseback (or on the back of a mule to be exact…), by vehicle, and of course by train. Traveling on foot is the slowest, but you can go where other means of transportation cannot take you.
Another aspect of the design that we wanted to show is the overall tone, manner, and pace of the actual gameplay.
The game isn’t about leveling up the character as quickly as possible and going through all the content quickly.
As such, the pace of the game is designed to try to touch the emotions of the player by giving them enough time and space and allowing them to “soak up” the different atmospheres. Therefore, no fast travel.
One of our technical challenges is, of course, trying to make the transition from the world map view to the real-time view as smooth as possible, and we’re working hard on that.
That’s all folks. Please stay tuned for more information in the future. Stay safe everyone!