Miles Morales is now available on PC – PlayStation.Blog

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Today we celebrate the launch of Marvel’s Spider-Man: Miles Morales on PC! Like the PC version of Marvel’s Spider-Man Remastered released earlier this year, this has been a close collaboration with Insomniac Games, Marvel Games, and PlayStation. We’re thrilled to bring the adventures of Miles Morales to a new audience and let PC gamers experience Miles’ rise as the new Spider-Man.

Configurability and customization are key aspects of PC gaming. At Nixxes, we want to make sure gaming is enjoyable on a wide range of systems, from handheld devices to high-end gaming PCs with the latest GPUs and ultrawide monitors. Part of that was making sure Marvel’s Spider-Man: Miles Morales was playable with a range of input options. You can play with a controller and there are plenty of options to choose from. You can use a DualSense controller for PS5 with a wired USB connection to enjoy the full DualSense controller experience, including adaptive trigger feedback and haptic response. The game also supports a variety of other peripherals and countless remapping options with Steam Input. The game is also fully playable with mouse and keyboard, and an important part of this development was creating a default control scheme that makes players feel like they’re in full control when swinging at high speeds. or engage in spectacular battles against enemies with Miles. ‘ electrical powers.

To give you more information on how mouse and keyboard controls have been implemented in Marvel’s Spider-Man: Miles Morales, I’d like to introduce Bart Veldstra, Senior Systems Programmer at Nixxes.

“When we start our work on mouse and keyboard controls, we first look at comparable titles and our own previous projects. These also include third-person action-adventure games, they give us so a good idea of ​​what we tried and tested.Then we do an inventory of all the actions the player can do in the game, what actions happen the most and what combinations are possible.

The following is an individual mapping. “We just assign all buttons on the gamepad to a key or a keyboard and mouse button. For this first layout, we’re using keyboard shortcuts commonly found in games, such as the WASD keys for movement and E and F for actions or attacks.

Then the team starts playing around with that base mapping, to see where there are potential issues, Bart explains: “One of the first sticking points that came up was the fact that you had to press two buttons to performing a finishing move. On a gamepad, it’s easy and players are used to doing it. On a keyboard, which is a fairly complex instrument, it doesn’t make much sense.

“Based on that experience, we decided to create dedicated keyboard bindings for actions that use two buttons on a gamepad, like Finisher, Web Strike, Yank & Throw, and Zip to Point. This makes it easier to perform of these relatively complicated actions.

The sheer number of keys on a keyboard makes this possible, but it’s important to keep a balance by adding extra keys, Bart explains: “Marvel’s Spider-Man: Miles Morales introduces five abilities for Miles. If we added them as new key bindings on top of the existing actions, we would risk players having to go further to get the buttons to press. We took a step back to see what Miles’ abilities do. They are a modifier to your standard abilities, so we decided to put their trigger as a modifier on the right mouse button. When you hold down the right mouse button and press the key for an action like a punch or a jump, you activate the variant. This way we don’t overload players with extra keys.

It’s not always easy to find a one-size-fits-all approach when working on a mouse and keyboard layout. The sheer number of abilities and actions players have in Marvel’s Spider-Man Remastered and Marvel’s Spider-Man: Miles Morales proved to be a challenge, Bart says: “We juggled the Dodge action for example. This is mapped to the Control key, but its effectiveness depends on the size of your hand. We decided to keep this binding, but also added an alternative binding on the side mouse button. If you have a gaming mouse with extra buttons, having Dodge on the side button works great.

The goal of the default keymap is to make the most important game features the most efficient. With configurable key mapping, you can play Marvel’s Spider-Man: Miles Morales the way you want. Bart: “We want to make sure people don’t have to twist their fingers playing with the keyboard and mouse, but you can reassign any key you want. If you have a fancy mouse with lots of buttons, you can play the whole game with just your mouse.

As mentioned, configurability and customization are key aspects for PC gaming, so in addition to multiple input options, Marvel’s Spider-Man: Miles Morales also has an extensive graphical menu with plenty of customizable features, presets and quality levels to choose from, including options for ray-traced highlights and shadows, and the latest performance-enhancing upscaling technologies like NVIDIA DLSS 3. Check out our previous blog for more details.

We can’t wait to hear about your experiences playing Marvel’s Spider-Man: Miles Morales on PC, and we can’t wait to see more of your amazing Photo Mode creations. Be sure to share them with the hashtag #MilesMoralesPC so we don’t miss them!

Marvel’s Spider-Man: Miles Morales for PC is available now on Steam and the Epic Games Store.

Link your Steam account to PlayStation Network to receive early access to the Miles Morales 2099 suit and two skill points. The Link Portal can be found in the in-game menu of Marvel’s Spider-Man: Miles Morales.

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