Editor’s Note: This article is part of our Meet the omnivore series, which features individual creators and developers who use NVIDIA Omniverse to accelerate their 3D workflows and create virtual worlds.
Australian animator Marko Matosevic takes dad jokes and breathes them into animated life with NVIDIA Omniversea virtual world simulation and collaboration platform for 3D workflows.
Matosevic’s work is multi-faceted: he’s a virtual reality developer by day and YouTuber by night, a film and animation buff, and has a thing for science fiction and daddy jokes.
To bring the film above to life, Matosevic leveraged Reallusion iClone and Character Creator for character creation, Perception Neuron V3 for body motion capture, and NVIDIA Omniverse and Epic Games Unreal Engine 5 for rendering.
After noticing a lack of YouTube tutorials on using animation software like Blender, Matosevic set himself up as an instructor as well. He says his goal is to help people at all levels of development — from beginners to advanced users — learn new skills and techniques in a concise way. The following video is a tutorial of the previous film:
Matosevic says his ultimate goal in creating these animated shorts is to make his viewers “laugh”.
“Through the tough times we’re going through right now, it’s nice to let go for a few moments and enjoy a short animation,” he said. “Of course jokes can be terrible and a lot of people bitch, but I’m a dad and that’s part of my responsibility.”
Optimized rendering and smooth workflow
Initially, Matosevic relied primarily on Blender for 3D modeling and Unreal Engine 4 for his work. It was only when he switched to a NVIDIA RTX 3080Ti graphics card that he saw the possibility of integrating the NVIDIA Omniverse platform into his toolkit.
“What really interested me was that NVIDIA [Omniverse] had its own renderer, which I assumed my 3080 would be optimized for,” he said. “I was able to create an amazing scene with little effort.”
With NVIDIA Omniverse, Matosevic can export entire scenes from Unreal Engine to Omniverse without having to deal with complex shaders like he would have to if he was working only in Blender.
In addition to iClone and Blender connectors, Matosevic uses NVIDIA Omniverse Machinimaan application that allows content creators to collaborate in real time to animate and manipulate characters and their environments inside virtual worlds.
“I love it because with just a few simple clicks, I can start the rendering process and know I’ll have something amazing when it’s done,” he said.
With Description of the universal scenean open source 3D scene description for creating virtual worlds, these apps and connectors work together seamlessly to bring high results.
“I’ve created animated shorts using Blender and Unreal Engine 4, but Omniverse just took the quality to a new level,” he said.
Participate in the creation
Check works by other artists using NVIDIA Omniverse and submit your own work with #MadeInOmniverse to be featured in the gallery.
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